using Server; using System; using Server.Misc; using Server.Mobiles; namespace Server.Items { public class AncientFarmersKasa : Kasa { public override int LabelNumber{ get{ return 1070922; } } // Ancient Farmer's Kasa public override int BaseColdResistance { get { return 19; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get { return 255; } } [Constructable] public AncientFarmersKasa() : base() { Attributes.BonusStr = 5; Attributes.BonusStam = 5; Attributes.RegenStam = 5; SkillBonuses.SetValues( 0, SkillName.AnimalLore, 5.0 ); } public AncientFarmersKasa( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version <= 1 ) { MaxHitPoints = 255; HitPoints = 255; } if( version == 0 ) SkillBonuses.SetValues( 0, SkillName.AnimalLore, 5.0 ); } } public class AncientSamuraiDo : PlateDo { public override int LabelNumber { get { return 1070926; } } // Ancient Samurai Do public override int BasePhysicalResistance { get { return 15; } } public override int BaseFireResistance { get { return 12; } } public override int BaseColdResistance { get { return 10; } } public override int BasePoisonResistance { get { return 11; } } public override int BaseEnergyResistance { get { return 8; } } [Constructable] public AncientSamuraiDo() : base() { ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; SkillBonuses.SetValues( 0, SkillName.Parry, 10.0 ); } public AncientSamuraiDo( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class ArmsOfTacticalExcellence : LeatherHiroSode { public override int LabelNumber { get { return 1070921; } } // Arms of Tactical Excellence public override int BaseFireResistance { get { return 9; } } public override int BaseColdResistance { get { return 13; } } public override int BasePoisonResistance { get { return 8; } } [Constructable] public ArmsOfTacticalExcellence() : base() { Attributes.BonusDex = 5; SkillBonuses.SetValues( 0, SkillName.Tactics, 12.0 ); } public ArmsOfTacticalExcellence( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class BlackLotusHood : ClothNinjaHood { public override int LabelNumber { get { return 1070919; } } // Black Lotus Hood public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 11; } } public override int BaseColdResistance { get { return 15; } } public override int BasePoisonResistance { get { return 11; } } public override int BaseEnergyResistance { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public BlackLotusHood() : base() { Attributes.LowerManaCost = 6; Attributes.AttackChance = 6; ClothingAttributes.SelfRepair = 5; } public BlackLotusHood( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 ) { MaxHitPoints = 255; HitPoints = 255; } } } public class DaimyosHelm : PlateBattleKabuto { public override int LabelNumber { get { return 1070920; } } // Daimyo's Helm public override int BaseColdResistance { get { return 10; } } [Constructable] public DaimyosHelm() : base() { ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; ArmorAttributes.SelfRepair = 3; Attributes.WeaponSpeed = 10; } public DaimyosHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class DemonForks : Sai { public override int LabelNumber{ get{ return 1070917; } } // Demon Forks [Constructable] public DemonForks() : base() { WeaponAttributes.ResistFireBonus = 10; WeaponAttributes.ResistPoisonBonus = 10; Attributes.ReflectPhysical = 10; Attributes.WeaponDamage = 35; Attributes.DefendChance = 10; } public DemonForks( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class DragonNunchaku : Nunchaku { public override int LabelNumber{ get{ return 1070914; } } // Dragon Nunchaku [Constructable] public DragonNunchaku() : base() { WeaponAttributes.ResistFireBonus = 5; WeaponAttributes.SelfRepair = 3; WeaponAttributes.HitFireball = 50; Attributes.WeaponDamage = 40; Attributes.WeaponSpeed = 20; } public DragonNunchaku( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class Exiler : Tetsubo { public override int LabelNumber{ get{ return 1070913; } } // Exiler [Constructable] public Exiler() : base() { WeaponAttributes.HitDispel = 33; Slayer = SlayerName.Exorcism; Attributes.WeaponDamage = 40; Attributes.WeaponSpeed = 20; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } public Exiler( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class GlovesOfTheSun : LeatherNinjaMitts { public override int LabelNumber { get { return 1070924; } } // Gloves of the Sun public override int BaseFireResistance { get { return 24; } } [Constructable] public GlovesOfTheSun() : base() { Attributes.RegenHits = 2; Attributes.NightSight = 1; Attributes.LowerManaCost = 5; Attributes.LowerRegCost = 18; } public GlovesOfTheSun( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class HanzosBow : Yumi { public override int LabelNumber { get { return 1070918; } } // Hanzo's Bow [Constructable] public HanzosBow() : base() { WeaponAttributes.HitLeechHits = 40; WeaponAttributes.SelfRepair = 3; Attributes.WeaponDamage = 50; SkillBonuses.SetValues( 0, SkillName.Ninjitsu, 10 ); } public HanzosBow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class LegsOfStability : PlateSuneate { public override int LabelNumber { get { return 1070925; } } // Legs of Stability public override int BasePhysicalResistance { get { return 20; } } public override int BasePoisonResistance { get { return 18; } } [Constructable] public LegsOfStability() : base() { Attributes.BonusStam = 5; ArmorAttributes.SelfRepair = 3; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public LegsOfStability( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class PeasantsBokuto : Bokuto { public override int LabelNumber { get { return 1070912; } } // Peasant's Bokuto [Constructable] public PeasantsBokuto() : base() { WeaponAttributes.SelfRepair = 3; WeaponAttributes.HitLowerDefend = 30; Attributes.WeaponDamage = 35; Attributes.WeaponSpeed = 10; Slayer = SlayerName.SnakesBane; } public PeasantsBokuto( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class PilferedDancerFans : Tessen { public override int LabelNumber { get { return 1070916; } } // Pilfered Dancer Fans [Constructable] public PilferedDancerFans() : base() { Attributes.WeaponDamage = 20; Attributes.WeaponSpeed = 20; Attributes.CastRecovery = 2; Attributes.DefendChance = 5; Attributes.SpellChanneling = 1; } public PilferedDancerFans( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class TheDestroyer : NoDachi { public override int LabelNumber { get { return 1070915; } } // The Destroyer [Constructable] public TheDestroyer() : base() { WeaponAttributes.HitLeechStam = 40; Attributes.BonusStr = 6; Attributes.AttackChance = 10; Attributes.WeaponDamage = 50; } public TheDestroyer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } public class TomeOfEnlightenment : Spellbook { public override int LabelNumber { get { return 1070934; } } // Tome of Enlightenment [Constructable] public TomeOfEnlightenment() : base() { LootType = LootType.Regular; Hue = 0x455; Attributes.BonusInt = 5; Attributes.SpellDamage = 10; Attributes.CastSpeed = 1; } public TomeOfEnlightenment( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LeurociansMempoOfFortune : LeatherMempo { public override int LabelNumber { get { return 1071460; } } // Leurocian's mempo of fortune public override int BasePhysicalResistance{ get{ return 15; } } public override int BaseFireResistance{ get{ return 10; } } public override int BaseColdResistance{ get{ return 10; } } public override int BasePoisonResistance{ get{ return 10; } } public override int BaseEnergyResistance{ get{ return 15; } } [Constructable] public LeurociansMempoOfFortune() : base() { LootType = LootType.Regular; Hue = 0x501; Attributes.Luck = 300; Attributes.RegenMana = 1; } public LeurociansMempoOfFortune( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } } //Non weapon/armor ones: public class AncientUrn : Item { private static string[] m_Names = new string[] { "Akira", "Avaniaga", "Aya", "Chie", "Emiko", "Fumiyo", "Gennai", "Gennosuke", "Genjo", "Hamato", "Harumi", "Ikuyo", "Juri", "Kaori", "Kaoru", "Kiyomori", "Mayako", "Motoki", "Musashi", "Nami", "Nobukazu", "Roku", "Romi", "Ryo", "Sanzo", "Sakamae", "Satoshi", "Takamori", "Takuro", "Teruyo", "Toshiro", "Yago", "Yeijiro", "Yoshi", "Zeshin" }; public static string[] Names { get { return m_Names; } } private string m_UrnName; [CommandProperty( AccessLevel.GameMaster )] public string UrnName { get { return m_UrnName; } set { m_UrnName = value; } } public override int LabelNumber { get { return 1071014; } } // Ancient Urn [Constructable] public AncientUrn( string urnName ) : base( 0x241D ) { m_UrnName = urnName; Weight = 1.0; } [Constructable] public AncientUrn() : this( m_Names[Utility.Random( m_Names.Length )] ) { } public AncientUrn( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); writer.Write( m_UrnName ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_UrnName = reader.ReadString(); Utility.Intern( ref m_UrnName ); } public override void AddNameProperty( ObjectPropertyList list ) { list.Add( 1070935, m_UrnName ); // Ancient Urn of ~1_name~ } public override void OnSingleClick( Mobile from ) { LabelTo( from, 1070935, m_UrnName ); // Ancient Urn of ~1_name~ } } public class HonorableSwords : Item { private string m_SwordsName; [CommandProperty( AccessLevel.GameMaster )] public string SwordsName { get { return m_SwordsName; } set { m_SwordsName = value; } } public override int LabelNumber { get { return 1071015; } } // Honorable Swords [Constructable] public HonorableSwords( string swordsName ) : base( 0x2853 ) { m_SwordsName = swordsName; Weight = 5.0; } [Constructable] public HonorableSwords() : this( AncientUrn.Names[Utility.Random( AncientUrn.Names.Length )] ) { } public HonorableSwords( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); writer.Write( m_SwordsName ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_SwordsName = reader.ReadString(); Utility.Intern( ref m_SwordsName ); } public override void AddNameProperty( ObjectPropertyList list ) { list.Add( 1070936, m_SwordsName ); // Honorable Swords of ~1_name~ } public override void OnSingleClick( Mobile from ) { LabelTo( from, 1070936, m_SwordsName ); // Honorable Swords of ~1_name~ } } [Furniture] [Flipable( 0x2811, 0x2812 )] public class ChestOfHeirlooms : LockableContainer { public override int LabelNumber{ get{ return 1070937; } } // Chest of heirlooms [Constructable] public ChestOfHeirlooms() : base( 0x2811 ) { Locked = true; LockLevel = 95; MaxLockLevel = 140; RequiredSkill = 95; TrapType = TrapType.ExplosionTrap; TrapLevel = 10; TrapPower = 100; GumpID = 0x10B; for ( int i = 0; i < 10; ++i ) { Item item = Loot.ChestOfHeirloomsContains(); int attributeCount = Utility.RandomMinMax( 1, 5 ); int min = 20; int max = 80; if ( item is BaseWeapon ) { BaseWeapon weapon = (BaseWeapon)item; if ( Core.AOS ) BaseRunicTool.ApplyAttributesTo( weapon, attributeCount, min, max ); else { weapon.DamageLevel = (WeaponDamageLevel)Utility.Random( 6 ); weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random( 6 ); weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random( 6 ); } } else if ( item is BaseArmor ) { BaseArmor armor = (BaseArmor)item; if ( Core.AOS ) BaseRunicTool.ApplyAttributesTo( armor, attributeCount, min, max ); else { armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random( 6 ); armor.Durability = (ArmorDurabilityLevel)Utility.Random( 6 ); } } else if( item is BaseHat && Core.AOS ) BaseRunicTool.ApplyAttributesTo( (BaseHat)item, attributeCount, min, max ); else if( item is BaseJewel && Core.AOS ) BaseRunicTool.ApplyAttributesTo( (BaseJewel)item, attributeCount, min, max ); DropItem( item ); } } public ChestOfHeirlooms( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FluteOfRenewal : BambooFlute { public override int LabelNumber { get { return 1070927; } } // Flute of Renewal [Constructable] public FluteOfRenewal() : base() { Slayer = SlayerGroup.Groups[Utility.Random( SlayerGroup.Groups.Length - 1 )].Super.Name; //-1 to exclude Fey slayer. Try to confrim no fey slayer on this on OSI ReplenishesCharges = true; } public override int InitMinUses { get { return 300; } } public override int InitMaxUses { get { return 300; } } public FluteOfRenewal( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version == 0 && Slayer == SlayerName.Fey ) Slayer = SlayerGroup.Groups[Utility.Random( SlayerGroup.Groups.Length - 1 )].Super.Name; } } public enum LesserPigmentType { None, PaleOrange, FreshRose, ChaosBlue, Silver, NobleGold, LightGreen, PaleBlue, FreshPlum, DeepBrown, BurntBrown } public class LesserPigmentsOfTokuno : BasePigmentsOfTokuno { private static int[][] m_Table = new int[][] { // Hue, Label new int[]{ /*PigmentType.None,*/ 0, -1 }, new int[]{ /*PigmentType.PaleOrange,*/ 0x02E, 1071458 }, new int[]{ /*PigmentType.FreshRose,*/ 0x4B9, 1071455 }, new int[]{ /*PigmentType.ChaosBlue,*/ 0x005, 1071459 }, new int[]{ /*PigmentType.Silver,*/ 0x3E9, 1071451 }, new int[]{ /*PigmentType.NobleGold,*/ 0x227, 1071457 }, new int[]{ /*PigmentType.LightGreen,*/ 0x1C8, 1071454 }, new int[]{ /*PigmentType.PaleBlue,*/ 0x24F, 1071456 }, new int[]{ /*PigmentType.FreshPlum,*/ 0x145, 1071450 }, new int[]{ /*PigmentType.DeepBrown,*/ 0x3F0, 1071452 }, new int[]{ /*PigmentType.BurntBrown,*/ 0x41A, 1071453 } }; public static int[] GetInfo( LesserPigmentType type ) { int v = (int)type; if( v < 0 || v >= m_Table.Length ) v = 0; return m_Table[v]; } private LesserPigmentType m_Type; [CommandProperty( AccessLevel.GameMaster )] public LesserPigmentType Type { get { return m_Type; } set { m_Type = value; int v = (int)m_Type; if ( v >= 0 && v < m_Table.Length ) { Hue = m_Table[v][0]; Label = m_Table[v][1]; } else { Hue = 0; Label = -1; } } } [Constructable] public LesserPigmentsOfTokuno() : this( (LesserPigmentType)Utility.Random(0,11) ) { } [Constructable] public LesserPigmentsOfTokuno( LesserPigmentType type ) : base( 1 ) { Weight = 1.0; Type = type; } public LesserPigmentsOfTokuno( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)1 ); writer.WriteEncodedInt( (int)m_Type ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = ( InheritsItem ? 0 : reader.ReadInt() ); // Required for BasePigmentsOfTokuno insertion switch ( version ) { case 1: Type = (LesserPigmentType)reader.ReadEncodedInt(); break; case 0: break; } } } public class MetalPigmentsOfTokuno : BasePigmentsOfTokuno { [Constructable] public MetalPigmentsOfTokuno() : base( 1 ) { RandomHue(); Label = -1; } public MetalPigmentsOfTokuno( Serial serial ) : base( serial ) { } public void RandomHue() { int a = Utility.Random(0,30); if ( a != 0 ) Hue = a + 0x960; else Hue = 0; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = ( InheritsItem ? 0 : reader.ReadInt() ); // Required for BasePigmentsOfTokuno insertion } } }