using System; using Server; namespace Server.Network { public class UpdateStatueAnimation : Packet { public UpdateStatueAnimation( Mobile m, int status, int animation, int frame ) : base( 0xBF, 17 ) { m_Stream.Write( (short) 0x11 ); m_Stream.Write( (short) 0x19 ); m_Stream.Write( (byte) 0x5 ); m_Stream.Write( (int) m.Serial ); m_Stream.Write( (byte) 0 ); m_Stream.Write( (byte) 0xFF ); m_Stream.Write( (byte) status ); m_Stream.Write( (byte) 0 ); m_Stream.Write( (byte) animation ); m_Stream.Write( (byte) 0 ); m_Stream.Write( (byte) frame ); } } }