using System; using Server; using Server.Misc; namespace Server.Items { public class RuinedTapestry : Item { public override string DefaultName{ get { return "Ruined Tapestry "; } } [Constructable] public RuinedTapestry() : base( Utility.RandomBool() ? 0x4699 : 0x469A ) { } public RuinedTapestry( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }