using System; using Server; namespace Server.Items { public class TwilightLantern : Lantern { public override string DefaultName { get { return "Twilight Lantern"; } } [Constructable] public TwilightLantern() : base() { Hue = Utility.RandomBool() ? 244 : 997; } public override bool AllowEquipedCast( Mobile from ) { return true; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); list.Add( 1060482 ); // Spell Channeling } public TwilightLantern( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }