using System; using Server; namespace Server.Items { /* first seen halloween 2009. subsequently in 2010, 2011 and 2012. GM Beggar-only Semi-Rare Treats */ public class CreepyCake : Food { public override string DefaultName { get { return "Creepy Cake"; } } [Constructable] public CreepyCake() : base( 0x9e9 ) { Hue = 0x3E4; } public CreepyCake( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }