using System; using Server; using Server.Mobiles; namespace Server.Items { /* first seen halloween 2009. subsequently in 2010, 2011 and 2012. GM Beggar-only Semi-Rare Treats */ public class MurkyMilk : Pitcher { public override string DefaultName { get { return "Murky Milk";; } } public override int MaxQuantity { get { return 5; } } public override double DefaultWeight { get { return 1; } } [Constructable] public MurkyMilk( ) : base( BeverageType.Milk ) { Hue = 0x3e5; Quantity = MaxQuantity; ItemID = ( Utility.RandomBool() ) ? 0x09F0 : 0x09AD; } public MurkyMilk( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }