using System; using Server; using Server.Items; using Server.Items.Holiday; using Server.Mobiles; namespace Server.Mobiles { [CorpseName( "a killer pumpkin corpse" )] public class PumpkinHead : BaseCreature { public override bool AutoDispel { get { return true; } } public override bool BardImmune { get { return true; } } public override bool Unprovokable { get { return true; } } public override bool AreaPeaceImmune { get { return true; } } [Constructable] public PumpkinHead() : base( Utility.RandomBool() ? AIType.AI_Melee : AIType.AI_Mage, FightMode.Closest, 10, 1, 0.05, 0.1 ) { Name = "a killer pumpkin"; Body = 1246 + Utility.Random( 2 ); BaseSoundID = 268; SetStr( 350 ); SetDex( 125 ); SetInt( 250 ); SetHits( 500 ); SetMana( 1000 ); SetDamage( 10, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55 ); SetResistance( ResistanceType.Fire, 50 ); SetResistance( ResistanceType.Cold, 50 ); SetResistance( ResistanceType.Poison, 65 ); SetResistance( ResistanceType.Energy, 80 ); SetSkill( SkillName.DetectHidden, 100.0 ); SetSkill( SkillName.Meditation, 120.0 ); SetSkill( SkillName.Necromancy, 100.0 ); SetSkill( SkillName.SpiritSpeak, 120.0 ); SetSkill( SkillName.Magery, 160.0 ); SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 80.0 ); Fame = 5000; Karma = -5000; VirtualArmor = 49; } public override void GenerateLoot() { if( Utility.RandomDouble() < .05 ) { //PackItem( new TwilightLantern() ); OLD Halloween switch( Utility.Random( 5 ) ) { case 0: PackItem( new PaintedEvilClownMask() ); break; case 1: PackItem( new PaintedDaemonMask() ); break; case 2: PackItem( new PaintedPlagueMask() ); break; case 3: PackItem( new PaintedEvilJesterMask() ); break; case 4: PackItem( new PaintedPorcelainMask() ); break; default: break; } } PackItem( new WrappedCandy() ); AddLoot( LootPack.UltraRich, 2 ); } public virtual void Lifted_Callback( Mobile from ) { if( from != null && !from.Deleted && from is PlayerMobile ) { Combatant = from; Warmode = true; } } public override Item NewHarmfulItem() { Item bad = new AcidSlime( TimeSpan.FromSeconds( 10 ), 25, 30 ); bad.Name = "gooey nasty pumpkin hummus"; bad.Hue = 144; return bad; } public override void OnDamage( int amount, Mobile from, bool willKill ) { if( Utility.RandomBool() ) { if( from != null && from.Map != null && Map != Map.Internal && Map == from.Map && from.InRange( this, 12 ) ) { SpillAcid( ( willKill ) ? this : from, ( willKill ) ? 3 : 1 ); } } base.OnDamage( amount, from, willKill ); } public PumpkinHead( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }