using System; using Server; namespace Server.Items.Holiday { public class PaintedPorcelainMask : BasePaintedMask { public override string MaskName { get { return "Porcelain Mask"; } } [Constructable] public PaintedPorcelainMask() : base( 0x4BA7 ) { } public PaintedPorcelainMask( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( ( int )1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }