using System; using Server; namespace Server.Items { [FlipableAttribute( 0x4F7C, 0x4F7D )] public class CupidStatue : Item { public override int LabelNumber { get { return 1099220; } } // cupid statue [Constructable] public CupidStatue() : base( 0x4F7D ) { LootType = LootType.Blessed; } public CupidStatue( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }