using System; using Server; namespace Server.Items { public class ElvenLoveseatSouthAddon : BaseAddon { public override BaseAddonDeed Deed{ get{ return new ElvenLoveseatSouthDeed(); } } [Constructable] public ElvenLoveseatSouthAddon() { AddComponent( new AddonComponent( 0x308A ), 0, 0, 0 ); AddComponent( new AddonComponent( 0x308B ), 0, -1, 0 ); } public ElvenLoveseatSouthAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } public class ElvenLoveseatSouthDeed : BaseAddonDeed { public override BaseAddon Addon{ get{ return new ElvenLoveseatSouthAddon(); } } public override int LabelNumber{ get{ return 1072867; } } // elven loveseat (south) [Constructable] public ElvenLoveseatSouthDeed() { } public ElvenLoveseatSouthDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }