using System; using Server; using Server.Items; namespace Server.Items { public class AquariumMessage : MessageInABottle { public override int LabelNumber{ get{ return 1073894; } } // Message in a Bottle [Constructable] public AquariumMessage() : base() { } public AquariumMessage( Serial serial ) : base( serial ) { } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1073634 ); // An aquarium decoration } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }