using System; using Server; using Server.Items; namespace Server.Items { public class CraftysFishingHat : BaseHat { public override int LabelNumber{ get{ return 1074572; } } // Crafty's Fishing Hat public override int BasePhysicalResistance{ get{ return 0; } } public override int BaseFireResistance{ get{ return 5; } } public override int BaseColdResistance{ get{ return 9; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 20; } } public override int InitMaxHits{ get{ return 30; } } [Constructable] public CraftysFishingHat() : base( 0x1713 ) { } public CraftysFishingHat( Serial serial ) : base( serial ) { } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1073634 ); // An aquarium decoration } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }