using System; using Server; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x14F3, 0x14F4 )] public class ToyBoat : Item { public override int LabelNumber{ get{ return 1074363; } } // A toy boat public override double DefaultWeight{ get{ return 1.0; } } [Constructable] public ToyBoat() : base( 0x14F4 ) { } public ToyBoat( Serial serial ) : base( serial ) { } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1073634 ); // An aquarium decoration } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }