using System; using Server; namespace Server.Items { public class WaterloggedBoots : BaseShoes { public override int LabelNumber{ get{ return 1074364; } } // Waterlogged boots [Constructable] public WaterloggedBoots() : base( 0x1711 ) { if ( Utility.RandomBool() ) { // thigh boots ItemID = 0x1711; Weight = 4.0; } else { // boots ItemID = 0x170B; Weight = 3.0; } } public WaterloggedBoots( Serial serial ) : base( serial ) { } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); list.Add( 1073634 ); // An aquarium decoration } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }