using System; namespace Server.Items { public enum ArmorQuality { Low, Regular, Exceptional } public enum ArmorDurabilityLevel { Regular, Durable, Substantial, Massive, Fortified, Indestructible } public enum ArmorProtectionLevel { Regular, Defense, Guarding, Hardening, Fortification, Invulnerability, } public enum ArmorBodyType { Gorget, Gloves, Helmet, Arms, Legs, Chest, Shield } public enum ArmorMaterialType { Cloth, Leather, Studded, Bone, Spined, Horned, Barbed, Ringmail, Chainmail, Plate, Dragon // On OSI, Dragon is seen and considered its own type. } public enum ArmorMeditationAllowance { All, Half, None } }