using System; using Server; namespace Server.Items { public class ArmorOfFortune : StuddedChest { public override int LabelNumber{ get{ return 1061098; } } // Armor of Fortune public override int ArtifactRarity{ get{ return 11; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArmorOfFortune() { Hue = 0x501; Attributes.Luck = 200; Attributes.DefendChance = 15; Attributes.LowerRegCost = 40; ArmorAttributes.MageArmor = 1; } public ArmorOfFortune( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }