using System; using Server.Items; namespace Server.Items { public class BrambleCoat : WoodlandChest { public override int LabelNumber{ get{ return 1072925; } } // Bramble Coat public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 8; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 8; } } public override int BaseEnergyResistance{ get{ return 7; } } [Constructable] public BrambleCoat() { Hue = 0x1; ArmorAttributes.SelfRepair = 3; Attributes.BonusHits = 4; Attributes.Luck = 150; Attributes.ReflectPhysical = 25; Attributes.DefendChance = 15; } public BrambleCoat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }