using System; using Server; namespace Server.Items { public class IronwoodCrown : RavenHelm { public override int LabelNumber{ get{ return 1072924; } } // Ironwood Crown public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 7; } } public override int BasePoisonResistance{ get{ return 7; } } public override int BaseEnergyResistance{ get{ return 10; } } [Constructable] public IronwoodCrown() { Hue = 0x1; ArmorAttributes.SelfRepair = 3; Attributes.BonusStr = 5; Attributes.BonusDex = 5; Attributes.BonusInt = 5; } public IronwoodCrown( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }