using System; using Server.Items; namespace Server.Items { public class SongWovenMantle : LeafArms { public override int LabelNumber{ get{ return 1072931; } } // Song Woven Mantle public override int BasePhysicalResistance{ get{ return 14; } } public override int BaseColdResistance{ get{ return 14; } } public override int BaseEnergyResistance{ get{ return 16; } } [Constructable] public SongWovenMantle() { Hue = 0x493; SkillBonuses.SetValues( 0, SkillName.Musicianship, 10.0 ); Attributes.Luck = 100; Attributes.DefendChance = 5; } public SongWovenMantle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }