using System; using Server.Items; namespace Server.Items { public class SpellWovenBritches : LeafLegs { public override int LabelNumber{ get{ return 1072929; } } // Spell Woven Britches public override int BaseFireResistance{ get{ return 15; } } public override int BasePoisonResistance{ get{ return 16; } } [Constructable] public SpellWovenBritches() { Hue = 0x487; SkillBonuses.SetValues( 0, SkillName.Meditation, 10.0 ); Attributes.BonusInt = 8; Attributes.SpellDamage = 10; Attributes.LowerManaCost = 10; } public SpellWovenBritches( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }