using System; using Server.Items; namespace Server.Items { public class StitchersMittens : LeafGloves { public override int LabelNumber{ get{ return 1072932; } } // Stitcher's Mittens public override int BasePhysicalResistance{ get{ return 20; } } public override int BaseColdResistance{ get{ return 20; } } [Constructable] public StitchersMittens() { Hue = 0x481; SkillBonuses.SetValues( 0, SkillName.Healing, 10.0 ); Attributes.BonusDex = 5; Attributes.LowerRegCost = 30; } public StitchersMittens( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }