using System; using Server; namespace Server.Items { public class JackalsCollar : PlateGorget { public override int LabelNumber{ get{ return 1061594; } } // Jackal's Collar public override int ArtifactRarity{ get{ return 11; } } public override int BaseFireResistance{ get{ return 23; } } public override int BaseColdResistance{ get{ return 17; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public JackalsCollar() { Hue = 0x6D1; Attributes.BonusDex = 15; Attributes.RegenHits = 2; } public JackalsCollar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( Hue == 0x54B ) Hue = 0x6D1; FireBonus = 0; ColdBonus = 0; } } } }