using System; using Server; namespace Server.Items { public class LeggingsOfBane : ChainLegs { public override int LabelNumber{ get{ return 1061100; } } // Leggings of Bane public override int ArtifactRarity{ get{ return 11; } } public override int BasePoisonResistance{ get{ return 36; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public LeggingsOfBane() { Hue = 0x4F5; ArmorAttributes.DurabilityBonus = 100; this.HitPoints = this.MaxHitPoints = 255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s... Attributes.BonusStam = 8; Attributes.AttackChance = 20; } public LeggingsOfBane( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 2 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version <= 1 ) { if( this.HitPoints > 255 || this.MaxHitPoints > 255 ) this.HitPoints = this.MaxHitPoints = 255; } if ( version < 1 ) { if ( Hue == 0x559 ) Hue = 0x4F5; if ( ArmorAttributes.DurabilityBonus == 0 ) ArmorAttributes.DurabilityBonus = 100; PoisonBonus = 0; } } } }