using System; using Server; namespace Server.Items { public class MidnightBracers : BoneArms { public override int LabelNumber{ get{ return 1061093; } } // Midnight Bracers public override int ArtifactRarity{ get{ return 11; } } public override int BasePhysicalResistance{ get{ return 23; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MidnightBracers() { Hue = 0x455; SkillBonuses.SetValues( 0, SkillName.Necromancy, 20.0 ); Attributes.SpellDamage = 10; ArmorAttributes.MageArmor = 1; } public MidnightBracers( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) PhysicalBonus = 0; } } }