using System; using Server; namespace Server.Items { public class TunicOfFire : ChainChest { public override int LabelNumber{ get{ return 1061099; } } // Tunic of Fire public override int ArtifactRarity{ get{ return 11; } } public override int BasePhysicalResistance{ get{ return 24; } } public override int BaseFireResistance{ get{ return 34; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public TunicOfFire() { Hue = 0x54F; ArmorAttributes.SelfRepair = 5; Attributes.NightSight = 1; Attributes.ReflectPhysical = 15; } public TunicOfFire( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version < 1 ) { if ( Hue == 0x54E ) Hue = 0x54F; if ( Attributes.NightSight == 0 ) Attributes.NightSight = 1; PhysicalBonus = 0; FireBonus = 0; } } } }