using System; using Server; namespace Server.Items { public class ArtsGlasses : ElvenGlasses { public override int LabelNumber{ get{ return 1073363; } } //Reading Glasses of the Arts public override int BasePhysicalResistance{ get{ return 10; } } public override int BaseFireResistance{ get{ return 8; } } public override int BaseColdResistance{ get{ return 8; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 10; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public ArtsGlasses() { Attributes.BonusStr = 5; Attributes.BonusInt = 5; Attributes.BonusHits = 15; Hue = 0x73; } public ArtsGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && Hue == 0 ) Hue = 0x73; } } }