using System; using Server; namespace Server.Items { public class MaritimeGlasses : ElvenGlasses { public override int LabelNumber{ get{ return 1073364; } } //Maritime Reading Glasses public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 4; } } public override int BaseColdResistance{ get{ return 30; } } public override int BasePoisonResistance{ get{ return 5; } } public override int BaseEnergyResistance{ get{ return 3; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public MaritimeGlasses() { Attributes.Luck = 150; Attributes.NightSight = 1; Attributes.ReflectPhysical = 20; Hue = 0x581; } public MaritimeGlasses( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && Hue == 0 ) Hue = 0x581; } } }