using System; using Server; namespace Server.Items { public class OrcHelm : BaseArmor { public override int BasePhysicalResistance{ get{ return 3; } } public override int BaseFireResistance{ get{ return 1; } } public override int BaseColdResistance{ get{ return 3; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 30; } } public override int InitMaxHits{ get{ return 50; } } public override int AosStrReq{ get{ return 30; } } public override int OldStrReq{ get{ return 10; } } public override int ArmorBase{ get{ return 20; } } public override double DefaultWeight { get { return 5; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.None; } } [Constructable] public OrcHelm() : base( 0x1F0B ) { } public OrcHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if( version == 0 && ( Weight == 1 || Weight == 5 ) ) { Weight = -1; } } } }