using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x2FC5, 0x317B )] public class LeafChest : BaseArmor { public override Race RequiredRace { get { return Race.Elf; } } public override int BasePhysicalResistance{ get{ return 2; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 4; } } public override int BaseEnergyResistance{ get{ return 4; } } public override int InitMinHits{ get{ return 30; } } public override int InitMaxHits{ get{ return 40; } } public override int AosStrReq{ get{ return 20; } } public override int OldStrReq{ get{ return 20; } } public override int ArmorBase{ get{ return 13; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } } [Constructable] public LeafChest() : base( 0x2FC5 ) { Weight = 2.0; } public LeafChest( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }