using System; using Server.Items; namespace Server.Items { public class PlateDo : BaseArmor { public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 60; } } public override int InitMaxHits{ get{ return 70; } } public override int AosStrReq{ get{ return 85; } } public override int OldStrReq{ get{ return 85; } } public override int ArmorBase{ get{ return 3; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } [Constructable] public PlateDo() : base( 0x277D ) { Weight = 10.0; } public PlateDo( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }