using System; using Server.Items; namespace Server.Items { [FlipableAttribute( 0x2B69, 0x3160 )] public class WoodlandGorget : BaseArmor { public override int BasePhysicalResistance{ get{ return 5; } } public override int BaseFireResistance{ get{ return 3; } } public override int BaseColdResistance{ get{ return 2; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 2; } } public override int InitMinHits{ get{ return 50; } } public override int InitMaxHits{ get{ return 65; } } public override int AosStrReq{ get{ return 45; } } public override int OldStrReq{ get{ return 45; } } public override int ArmorBase{ get{ return 40; } } public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } } public override Race RequiredRace { get { return Race.Elf; } } [Constructable] public WoodlandGorget() : base( 0x2B69 ) { } public WoodlandGorget( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); if( version == 0 ) Weight = -1; } } }