using System; using Server; namespace Server.Items { public class ANecromancerShroud : Robe { public override int LabelNumber{ get{ return 1094913; } } // A Necromancer Shroud [Replica] public override int BaseColdResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public ANecromancerShroud() { Hue = 0x455; } public ANecromancerShroud( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }