using System; using Server; namespace Server.Items { public class BraveKnightOfTheBritannia : Katana { public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica] public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public BraveKnightOfTheBritannia() { Hue = 0x47e; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; WeaponAttributes.HitLeechStam = 48; WeaponAttributes.HitHarm = 26; WeaponAttributes.HitLeechHits = 22; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = chaos = direct = 0; fire = 40; cold = 30; pois = 10; nrgy = 20; } public BraveKnightOfTheBritannia( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }