using System; using Server; namespace Server.Items { public class CaptainJohnsHat : TricorneHat { public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica] public override int BasePhysicalResistance{ get{ return 2; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 9; } } public override int BasePoisonResistance{ get{ return 7; } } public override int BaseEnergyResistance{ get{ return 23; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public CaptainJohnsHat() { Hue = 0x455; Attributes.BonusDex = 8; Attributes.NightSight = 1; Attributes.AttackChance = 15; SkillBonuses.Skill_1_Name = SkillName.Swords; SkillBonuses.Skill_1_Value = 20; } public CaptainJohnsHat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }