using System; using Server; namespace Server.Items { public class LieutenantOfTheBritannianRoyalGuard : BodySash { public override int LabelNumber{ get{ return 1094910; } } // Lieutenant of the Britannian Royal Guard [Replica] public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public LieutenantOfTheBritannianRoyalGuard() { Hue = 0xe8; Attributes.BonusInt = 5; Attributes.RegenMana = 2; Attributes.LowerRegCost = 10; } public LieutenantOfTheBritannianRoyalGuard( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }