using System; using Server; namespace Server.Items { public class OblivionsNeedle : Dagger { public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica] public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public OblivionsNeedle() { Attributes.BonusStam = 20; Attributes.AttackChance = 20; Attributes.DefendChance = -20; Attributes.WeaponDamage = 40; WeaponAttributes.HitLeechStam = 50; } public OblivionsNeedle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }