using System; using Server; namespace Server.Items { public class FangOfRactus : Kryss { public override int LabelNumber{ get{ return 1094892; } } // Fang of Ractus [Replica] public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public FangOfRactus() { Hue = 0x117; Attributes.SpellChanneling = 1; Attributes.AttackChance = 5; Attributes.DefendChance = 5; Attributes.WeaponDamage = 35; WeaponAttributes.HitPoisonArea = 20; WeaponAttributes.ResistPoisonBonus = 15; } public FangOfRactus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }