using System; using Server; namespace Server.Items { public class GladiatorsCollar : PlateGorget { public override int LabelNumber{ get{ return 1094917; } } // Gladiator's Collar [Replica] public override int BasePhysicalResistance{ get{ return 18; } } public override int BaseFireResistance{ get{ return 18; } } public override int BaseColdResistance{ get{ return 17; } } public override int BasePoisonResistance{ get{ return 18; } } public override int BaseEnergyResistance{ get{ return 16; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public GladiatorsCollar() { Hue = 0x26d; Attributes.BonusHits = 10; Attributes.AttackChance = 10; ArmorAttributes.MageArmor = 1; } public GladiatorsCollar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }