using System; using Server; namespace Server.Items { public class OrcChieftainHelm : OrcHelm { public override int LabelNumber{ get{ return 1094924; } } // Orc Chieftain Helm [Replica] public override int BasePhysicalResistance{ get{ return 23; } } public override int BaseFireResistance{ get{ return 1; } } public override int BaseColdResistance{ get{ return 23; } } public override int BasePoisonResistance{ get{ return 3; } } public override int BaseEnergyResistance{ get{ return 5; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public OrcChieftainHelm() { Hue = 0x2a3; Attributes.Luck = 100; Attributes.RegenHits = 3; if( Utility.RandomBool() ) Attributes.BonusHits = 30; else Attributes.AttackChance = 30; } public OrcChieftainHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if (version < 1 && Hue == 0x3f) /* Pigmented? */ { Hue = 0x2a3; } } } }