using System; using Server; namespace Server.Items { public class ShroudOfDeciet : BoneChest { public override int LabelNumber{ get{ return 1094914; } } // Shroud of Deceit [Replica] public override int BasePhysicalResistance{ get{ return 11; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 18; } } public override int BasePoisonResistance{ get{ return 15; } } public override int BaseEnergyResistance{ get{ return 13; } } public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public ShroudOfDeciet() { Hue = 0x38F; Attributes.RegenHits = 3; ArmorAttributes.MageArmor = 1; SkillBonuses.Skill_1_Name = SkillName.MagicResist; SkillBonuses.Skill_1_Value = 10; } public ShroudOfDeciet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }