using System; using Server; namespace Server.Items { public class Subdue : Scythe { public override int LabelNumber{ get{ return 1094930; } } // Subdue [Replica] public override int InitMinHits{ get{ return 150; } } public override int InitMaxHits{ get{ return 150; } } public override bool CanFortify{ get{ return false; } } [Constructable] public Subdue() { Hue = 0x2cb; Attributes.SpellChanneling = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 50; Attributes.AttackChance = 10; WeaponAttributes.HitLeechMana = 100; WeaponAttributes.UseBestSkill = 1; } public Subdue( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }