using System; using Server; namespace Server.Items { public class DivineCountenance : HornedTribalMask { public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance public override int ArtifactRarity{ get{ return 11; } } public override int BasePhysicalResistance{ get{ return 8; } } public override int BaseFireResistance{ get{ return 6; } } public override int BaseColdResistance{ get{ return 9; } } public override int BaseEnergyResistance{ get{ return 25; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public DivineCountenance() { Hue = 0x482; Attributes.BonusInt = 8; Attributes.RegenMana = 2; Attributes.ReflectPhysical = 15; Attributes.LowerManaCost = 8; } public DivineCountenance( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { Resistances.Physical = 0; Resistances.Fire = 0; Resistances.Cold = 0; Resistances.Energy = 0; break; } } } } }