using System; using Server; namespace Server.Items { public class HatOfTheMagi : WizardsHat { public override int LabelNumber{ get{ return 1061597; } } // Hat of the Magi public override int ArtifactRarity{ get{ return 11; } } public override int BasePoisonResistance{ get{ return 20; } } public override int BaseEnergyResistance{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public HatOfTheMagi() { Hue = 0x481; Attributes.BonusInt = 8; Attributes.RegenMana = 4; Attributes.SpellDamage = 10; } public HatOfTheMagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { Resistances.Poison = 0; Resistances.Energy = 0; break; } } } } }