using System; using Server; namespace Server.Items { public class HuntersHeaddress : DeerMask { public override int LabelNumber{ get{ return 1061595; } } // Hunter's Headdress public override int ArtifactRarity{ get{ return 11; } } public override int BaseColdResistance{ get{ return 23; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public HuntersHeaddress() { Hue = 0x594; SkillBonuses.SetValues( 0, SkillName.Archery, 20 ); Attributes.BonusDex = 8; Attributes.NightSight = 1; Attributes.AttackChance = 15; } public HuntersHeaddress( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { Resistances.Cold = 0; break; } } } } }