using System; using Server; namespace Server.Items { public class SpiritOfTheTotem : BearMask { public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem public override int ArtifactRarity{ get{ return 11; } } public override int BasePhysicalResistance{ get{ return 20; } } public override int InitMinHits{ get{ return 255; } } public override int InitMaxHits{ get{ return 255; } } [Constructable] public SpiritOfTheTotem() { Hue = 0x455; Attributes.BonusStr = 20; Attributes.ReflectPhysical = 15; Attributes.AttackChance = 15; } public SpiritOfTheTotem( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { Resistances.Physical = 0; break; } } } } }