using System; using System.Collections.Generic; using Server; using Server.Engines.Craft; using Server.Factions; using Server.Network; namespace Server.Items { public enum ClothingQuality { Low, Regular, Exceptional } public interface IArcaneEquip { bool IsArcane{ get; } int CurArcaneCharges{ get; set; } int MaxArcaneCharges{ get; set; } } public abstract class BaseClothing : Item, IDyable, IScissorable, IFactionItem, ICraftable, IWearableDurability { #region Factions private FactionItem m_FactionState; public FactionItem FactionItemState { get{ return m_FactionState; } set { m_FactionState = value; if ( m_FactionState == null ) Hue = 0; LootType = ( m_FactionState == null ? LootType.Regular : LootType.Blessed ); } } #endregion public virtual bool CanFortify{ get{ return true; } } private int m_MaxHitPoints; private int m_HitPoints; private Mobile m_Crafter; private ClothingQuality m_Quality; private bool m_PlayerConstructed; protected CraftResource m_Resource; private int m_StrReq = -1; private AosAttributes m_AosAttributes; private AosArmorAttributes m_AosClothingAttributes; private AosSkillBonuses m_AosSkillBonuses; private AosElementAttributes m_AosResistances; [CommandProperty( AccessLevel.GameMaster )] public int MaxHitPoints { get{ return m_MaxHitPoints; } set{ m_MaxHitPoints = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public int HitPoints { get { return m_HitPoints; } set { if ( value != m_HitPoints && MaxHitPoints > 0 ) { m_HitPoints = value; if ( m_HitPoints < 0 ) Delete(); else if ( m_HitPoints > MaxHitPoints ) m_HitPoints = MaxHitPoints; InvalidateProperties(); } } } [CommandProperty( AccessLevel.GameMaster )] public Mobile Crafter { get{ return m_Crafter; } set{ m_Crafter = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public int StrRequirement { get{ return ( m_StrReq == -1 ? (Core.AOS ? AosStrReq : OldStrReq) : m_StrReq ); } set{ m_StrReq = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public ClothingQuality Quality { get{ return m_Quality; } set{ m_Quality = value; InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public bool PlayerConstructed { get{ return m_PlayerConstructed; } set{ m_PlayerConstructed = value; } } public virtual CraftResource DefaultResource{ get{ return CraftResource.None; } } [CommandProperty( AccessLevel.GameMaster )] public CraftResource Resource { get{ return m_Resource; } set{ m_Resource = value; Hue = CraftResources.GetHue( m_Resource ); InvalidateProperties(); } } [CommandProperty( AccessLevel.GameMaster )] public AosAttributes Attributes { get{ return m_AosAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosArmorAttributes ClothingAttributes { get{ return m_AosClothingAttributes; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosSkillBonuses SkillBonuses { get{ return m_AosSkillBonuses; } set{} } [CommandProperty( AccessLevel.GameMaster )] public AosElementAttributes Resistances { get{ return m_AosResistances; } set{} } public virtual int BasePhysicalResistance{ get{ return 0; } } public virtual int BaseFireResistance{ get{ return 0; } } public virtual int BaseColdResistance{ get{ return 0; } } public virtual int BasePoisonResistance{ get{ return 0; } } public virtual int BaseEnergyResistance{ get{ return 0; } } public override int PhysicalResistance{ get{ return BasePhysicalResistance + m_AosResistances.Physical; } } public override int FireResistance{ get{ return BaseFireResistance + m_AosResistances.Fire; } } public override int ColdResistance{ get{ return BaseColdResistance + m_AosResistances.Cold; } } public override int PoisonResistance{ get{ return BasePoisonResistance + m_AosResistances.Poison; } } public override int EnergyResistance{ get{ return BaseEnergyResistance + m_AosResistances.Energy; } } public virtual int ArtifactRarity{ get{ return 0; } } public virtual int BaseStrBonus{ get{ return 0; } } public virtual int BaseDexBonus{ get{ return 0; } } public virtual int BaseIntBonus{ get{ return 0; } } public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted ) { if ( !Ethics.Ethic.CheckTrade( from, to, newOwner, this ) ) return false; return base.AllowSecureTrade( from, to, newOwner, accepted ); } public virtual Race RequiredRace { get { return null; } } public override bool CanEquip( Mobile from ) { if ( !Ethics.Ethic.CheckEquip( from, this ) ) return false; if( from.AccessLevel < AccessLevel.GameMaster ) { if( RequiredRace != null && from.Race != RequiredRace ) { if( RequiredRace == Race.Elf ) from.SendLocalizedMessage( 1072203 ); // Only Elves may use this. else from.SendMessage( "Only {0} may use this.", RequiredRace.PluralName ); return false; } else if( !AllowMaleWearer && !from.Female ) { if( AllowFemaleWearer ) from.SendLocalizedMessage( 1010388 ); // Only females can wear this. else from.SendMessage( "You may not wear this." ); return false; } else if( !AllowFemaleWearer && from.Female ) { if( AllowMaleWearer ) from.SendLocalizedMessage( 1063343 ); // Only males can wear this. else from.SendMessage( "You may not wear this." ); return false; } else { int strBonus = ComputeStatBonus( StatType.Str ); int strReq = ComputeStatReq( StatType.Str ); if( from.Str < strReq || (from.Str + strBonus) < 1 ) { from.SendLocalizedMessage( 500213 ); // You are not strong enough to equip that. return false; } } } return base.CanEquip( from ); } public virtual int AosStrReq{ get{ return 10; } } public virtual int OldStrReq{ get{ return 0; } } public virtual int InitMinHits{ get{ return 0; } } public virtual int InitMaxHits{ get{ return 0; } } public virtual bool AllowMaleWearer{ get{ return true; } } public virtual bool AllowFemaleWearer{ get{ return true; } } public virtual bool CanBeBlessed{ get{ return true; } } public int ComputeStatReq( StatType type ) { int v; //if ( type == StatType.Str ) v = StrRequirement; return AOS.Scale( v, 100 - GetLowerStatReq() ); } public int ComputeStatBonus( StatType type ) { if ( type == StatType.Str ) return BaseStrBonus + Attributes.BonusStr; else if ( type == StatType.Dex ) return BaseDexBonus + Attributes.BonusDex; else return BaseIntBonus + Attributes.BonusInt; } public virtual void AddStatBonuses( Mobile parent ) { if ( parent == null ) return; int strBonus = ComputeStatBonus( StatType.Str ); int dexBonus = ComputeStatBonus( StatType.Dex ); int intBonus = ComputeStatBonus( StatType.Int ); if ( strBonus == 0 && dexBonus == 0 && intBonus == 0 ) return; string modName = this.Serial.ToString(); if ( strBonus != 0 ) parent.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) ); if ( dexBonus != 0 ) parent.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) ); if ( intBonus != 0 ) parent.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) ); } public static void ValidateMobile( Mobile m ) { for ( int i = m.Items.Count - 1; i >= 0; --i ) { if ( i >= m.Items.Count ) continue; Item item = m.Items[i]; if ( item is BaseClothing ) { BaseClothing clothing = (BaseClothing)item; if( clothing.RequiredRace != null && m.Race != clothing.RequiredRace ) { if( clothing.RequiredRace == Race.Elf ) m.SendLocalizedMessage( 1072203 ); // Only Elves may use this. else m.SendMessage( "Only {0} may use this.", clothing.RequiredRace.PluralName ); m.AddToBackpack( clothing ); } else if ( !clothing.AllowMaleWearer && !m.Female && m.AccessLevel < AccessLevel.GameMaster ) { if ( clothing.AllowFemaleWearer ) m.SendLocalizedMessage( 1010388 ); // Only females can wear this. else m.SendMessage( "You may not wear this." ); m.AddToBackpack( clothing ); } else if ( !clothing.AllowFemaleWearer && m.Female && m.AccessLevel < AccessLevel.GameMaster ) { if ( clothing.AllowMaleWearer ) m.SendLocalizedMessage( 1063343 ); // Only males can wear this. else m.SendMessage( "You may not wear this." ); m.AddToBackpack( clothing ); } } } } public int GetLowerStatReq() { if ( !Core.AOS ) return 0; return m_AosClothingAttributes.LowerStatReq; } public override void OnAdded(IEntity parent) { Mobile mob = parent as Mobile; if ( mob != null ) { if ( Core.AOS ) m_AosSkillBonuses.AddTo( mob ); AddStatBonuses( mob ); mob.CheckStatTimers(); } base.OnAdded( parent ); } public override void OnRemoved(IEntity parent) { Mobile mob = parent as Mobile; if ( mob != null ) { if ( Core.AOS ) m_AosSkillBonuses.Remove(); string modName = this.Serial.ToString(); mob.RemoveStatMod( modName + "Str" ); mob.RemoveStatMod( modName + "Dex" ); mob.RemoveStatMod( modName + "Int" ); mob.CheckStatTimers(); } base.OnRemoved( parent ); } public virtual int OnHit( BaseWeapon weapon, int damageTaken ) { int Absorbed = Utility.RandomMinMax( 1, 4 ); damageTaken -= Absorbed; if ( damageTaken < 0 ) damageTaken = 0; if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability { if ( Core.AOS && m_AosClothingAttributes.SelfRepair > Utility.Random( 10 ) ) { HitPoints += 2; } else { int wear; if ( weapon.Type == WeaponType.Bashing ) wear = Absorbed / 2; else wear = Utility.Random( 2 ); if ( wear > 0 && m_MaxHitPoints > 0 ) { if ( m_HitPoints >= wear ) { HitPoints -= wear; wear = 0; } else { wear -= HitPoints; HitPoints = 0; } if ( wear > 0 ) { if ( m_MaxHitPoints > wear ) { MaxHitPoints -= wear; if ( Parent is Mobile ) ((Mobile)Parent).LocalOverheadMessage( MessageType.Regular, 0x3B2, 1061121 ); // Your equipment is severely damaged. } else { Delete(); } } } } } return damageTaken; } public BaseClothing( int itemID, Layer layer ) : this( itemID, layer, 0 ) { } public BaseClothing( int itemID, Layer layer, int hue ) : base( itemID ) { Layer = layer; Hue = hue; m_Resource = DefaultResource; m_Quality = ClothingQuality.Regular; m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); m_AosAttributes = new AosAttributes( this ); m_AosClothingAttributes = new AosArmorAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_AosResistances = new AosElementAttributes( this ); } public override void OnAfterDuped( Item newItem ) { BaseClothing clothing = newItem as BaseClothing; if ( clothing == null ) return; clothing.m_AosAttributes = new AosAttributes( newItem, m_AosAttributes ); clothing.m_AosResistances = new AosElementAttributes( newItem, m_AosResistances ); clothing.m_AosSkillBonuses = new AosSkillBonuses( newItem, m_AosSkillBonuses ); clothing.m_AosClothingAttributes = new AosArmorAttributes( newItem, m_AosClothingAttributes ); } public BaseClothing( Serial serial ) : base( serial ) { } public override bool AllowEquipedCast( Mobile from ) { if ( base.AllowEquipedCast( from ) ) return true; return ( m_AosAttributes.SpellChanneling != 0 ); } public void UnscaleDurability() { int scale = 100 + m_AosClothingAttributes.DurabilityBonus; m_HitPoints = ( ( m_HitPoints * 100 ) + ( scale - 1 ) ) / scale; m_MaxHitPoints = ( ( m_MaxHitPoints * 100 ) + ( scale - 1 ) ) / scale; InvalidateProperties(); } public void ScaleDurability() { int scale = 100 + m_AosClothingAttributes.DurabilityBonus; m_HitPoints = ( ( m_HitPoints * scale ) + 99 ) / 100; m_MaxHitPoints = ( ( m_MaxHitPoints * scale ) + 99 ) / 100; InvalidateProperties(); } public override bool CheckPropertyConfliction( Mobile m ) { if ( base.CheckPropertyConfliction( m ) ) return true; if ( Layer == Layer.Pants ) return ( m.FindItemOnLayer( Layer.InnerLegs ) != null ); if ( Layer == Layer.Shirt ) return ( m.FindItemOnLayer( Layer.InnerTorso ) != null ); return false; } private string GetNameString() { string name = this.Name; if ( name == null ) name = String.Format( "#{0}", LabelNumber ); return name; } public override void AddNameProperty( ObjectPropertyList list ) { int oreType; switch ( m_Resource ) { case CraftResource.DullCopper: oreType = 1053108; break; // dull copper case CraftResource.ShadowIron: oreType = 1053107; break; // shadow iron case CraftResource.Copper: oreType = 1053106; break; // copper case CraftResource.Bronze: oreType = 1053105; break; // bronze case CraftResource.Gold: oreType = 1053104; break; // golden case CraftResource.Agapite: oreType = 1053103; break; // agapite case CraftResource.Verite: oreType = 1053102; break; // verite case CraftResource.Valorite: oreType = 1053101; break; // valorite case CraftResource.SpinedLeather: oreType = 1061118; break; // spined case CraftResource.HornedLeather: oreType = 1061117; break; // horned case CraftResource.BarbedLeather: oreType = 1061116; break; // barbed case CraftResource.RedScales: oreType = 1060814; break; // red case CraftResource.YellowScales: oreType = 1060818; break; // yellow case CraftResource.BlackScales: oreType = 1060820; break; // black case CraftResource.GreenScales: oreType = 1060819; break; // green case CraftResource.WhiteScales: oreType = 1060821; break; // white case CraftResource.BlueScales: oreType = 1060815; break; // blue default: oreType = 0; break; } if ( oreType != 0 ) list.Add( 1053099, "#{0}\t{1}", oreType, GetNameString() ); // ~1_oretype~ ~2_armortype~ else if ( Name == null ) list.Add( LabelNumber ); else list.Add( Name ); } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Crafter != null ) list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~ #region Factions if ( m_FactionState != null ) list.Add( 1041350 ); // faction item #endregion if ( m_Quality == ClothingQuality.Exceptional ) list.Add( 1060636 ); // exceptional if( RequiredRace == Race.Elf ) list.Add( 1075086 ); // Elves Only if ( m_AosSkillBonuses != null ) m_AosSkillBonuses.GetProperties( list ); int prop; if ( (prop = ArtifactRarity) > 0 ) list.Add( 1061078, prop.ToString() ); // artifact rarity ~1_val~ if ( (prop = m_AosAttributes.WeaponDamage) != 0 ) list.Add( 1060401, prop.ToString() ); // damage increase ~1_val~% if ( (prop = m_AosAttributes.DefendChance) != 0 ) list.Add( 1060408, prop.ToString() ); // defense chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusDex) != 0 ) list.Add( 1060409, prop.ToString() ); // dexterity bonus ~1_val~ if ( (prop = m_AosAttributes.EnhancePotions) != 0 ) list.Add( 1060411, prop.ToString() ); // enhance potions ~1_val~% if ( (prop = m_AosAttributes.CastRecovery) != 0 ) list.Add( 1060412, prop.ToString() ); // faster cast recovery ~1_val~ if ( (prop = m_AosAttributes.CastSpeed) != 0 ) list.Add( 1060413, prop.ToString() ); // faster casting ~1_val~ if ( (prop = m_AosAttributes.AttackChance) != 0 ) list.Add( 1060415, prop.ToString() ); // hit chance increase ~1_val~% if ( (prop = m_AosAttributes.BonusHits) != 0 ) list.Add( 1060431, prop.ToString() ); // hit point increase ~1_val~ if ( (prop = m_AosAttributes.BonusInt) != 0 ) list.Add( 1060432, prop.ToString() ); // intelligence bonus ~1_val~ if ( (prop = m_AosAttributes.LowerManaCost) != 0 ) list.Add( 1060433, prop.ToString() ); // lower mana cost ~1_val~% if ( (prop = m_AosAttributes.LowerRegCost) != 0 ) list.Add( 1060434, prop.ToString() ); // lower reagent cost ~1_val~% if ( (prop = m_AosClothingAttributes.LowerStatReq) != 0 ) list.Add( 1060435, prop.ToString() ); // lower requirements ~1_val~% if ( (prop = m_AosAttributes.Luck) != 0 ) list.Add( 1060436, prop.ToString() ); // luck ~1_val~ if ( (prop = m_AosClothingAttributes.MageArmor) != 0 ) list.Add( 1060437 ); // mage armor if ( (prop = m_AosAttributes.BonusMana) != 0 ) list.Add( 1060439, prop.ToString() ); // mana increase ~1_val~ if ( (prop = m_AosAttributes.RegenMana) != 0 ) list.Add( 1060440, prop.ToString() ); // mana regeneration ~1_val~ if ( (prop = m_AosAttributes.NightSight) != 0 ) list.Add( 1060441 ); // night sight if ( (prop = m_AosAttributes.ReflectPhysical) != 0 ) list.Add( 1060442, prop.ToString() ); // reflect physical damage ~1_val~% if ( (prop = m_AosAttributes.RegenStam) != 0 ) list.Add( 1060443, prop.ToString() ); // stamina regeneration ~1_val~ if ( (prop = m_AosAttributes.RegenHits) != 0 ) list.Add( 1060444, prop.ToString() ); // hit point regeneration ~1_val~ if ( (prop = m_AosClothingAttributes.SelfRepair) != 0 ) list.Add( 1060450, prop.ToString() ); // self repair ~1_val~ if ( (prop = m_AosAttributes.SpellChanneling) != 0 ) list.Add( 1060482 ); // spell channeling if ( (prop = m_AosAttributes.SpellDamage) != 0 ) list.Add( 1060483, prop.ToString() ); // spell damage increase ~1_val~% if ( (prop = m_AosAttributes.BonusStam) != 0 ) list.Add( 1060484, prop.ToString() ); // stamina increase ~1_val~ if ( (prop = m_AosAttributes.BonusStr) != 0 ) list.Add( 1060485, prop.ToString() ); // strength bonus ~1_val~ if ( (prop = m_AosAttributes.WeaponSpeed) != 0 ) list.Add( 1060486, prop.ToString() ); // swing speed increase ~1_val~% if ( Core.ML && (prop = m_AosAttributes.IncreasedKarmaLoss) != 0 ) list.Add( 1075210, prop.ToString() ); // Increased Karma Loss ~1val~% base.AddResistanceProperties( list ); if ( (prop = m_AosClothingAttributes.DurabilityBonus) > 0 ) list.Add( 1060410, prop.ToString() ); // durability ~1_val~% if ( (prop = ComputeStatReq( StatType.Str )) > 0 ) list.Add( 1061170, prop.ToString() ); // strength requirement ~1_val~ if ( m_HitPoints >= 0 && m_MaxHitPoints > 0 ) list.Add( 1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints ); // durability ~1_val~ / ~2_val~ } public override void OnSingleClick( Mobile from ) { List attrs = new List(); AddEquipInfoAttributes( from, attrs ); int number; if ( Name == null ) { number = LabelNumber; } else { this.LabelTo( from, Name ); number = 1041000; } if ( attrs.Count == 0 && Crafter == null && Name != null ) return; EquipmentInfo eqInfo = new EquipmentInfo( number, m_Crafter, false, attrs.ToArray() ); from.Send( new DisplayEquipmentInfo( this, eqInfo ) ); } public virtual void AddEquipInfoAttributes( Mobile from, List attrs ) { if ( DisplayLootType ) { if ( LootType == LootType.Blessed ) attrs.Add( new EquipInfoAttribute( 1038021 ) ); // blessed else if ( LootType == LootType.Cursed ) attrs.Add( new EquipInfoAttribute( 1049643 ) ); // cursed } #region Factions if ( m_FactionState != null ) attrs.Add( new EquipInfoAttribute( 1041350 ) ); // faction item #endregion if ( m_Quality == ClothingQuality.Exceptional ) attrs.Add( new EquipInfoAttribute( 1018305 - (int)m_Quality ) ); } #region Serialization private static void SetSaveFlag( ref SaveFlag flags, SaveFlag toSet, bool setIf ) { if ( setIf ) flags |= toSet; } private static bool GetSaveFlag( SaveFlag flags, SaveFlag toGet ) { return ( (flags & toGet) != 0 ); } [Flags] private enum SaveFlag { None = 0x00000000, Resource = 0x00000001, Attributes = 0x00000002, ClothingAttributes = 0x00000004, SkillBonuses = 0x00000008, Resistances = 0x00000010, MaxHitPoints = 0x00000020, HitPoints = 0x00000040, PlayerConstructed = 0x00000080, Crafter = 0x00000100, Quality = 0x00000200, StrReq = 0x00000400 } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 5 ); // version SaveFlag flags = SaveFlag.None; SetSaveFlag( ref flags, SaveFlag.Resource, m_Resource != DefaultResource ); SetSaveFlag( ref flags, SaveFlag.Attributes, !m_AosAttributes.IsEmpty ); SetSaveFlag( ref flags, SaveFlag.ClothingAttributes,!m_AosClothingAttributes.IsEmpty ); SetSaveFlag( ref flags, SaveFlag.SkillBonuses, !m_AosSkillBonuses.IsEmpty ); SetSaveFlag( ref flags, SaveFlag.Resistances, !m_AosResistances.IsEmpty ); SetSaveFlag( ref flags, SaveFlag.MaxHitPoints, m_MaxHitPoints != 0 ); SetSaveFlag( ref flags, SaveFlag.HitPoints, m_HitPoints != 0 ); SetSaveFlag( ref flags, SaveFlag.PlayerConstructed, m_PlayerConstructed != false ); SetSaveFlag( ref flags, SaveFlag.Crafter, m_Crafter != null ); SetSaveFlag( ref flags, SaveFlag.Quality, m_Quality != ClothingQuality.Regular ); SetSaveFlag( ref flags, SaveFlag.StrReq, m_StrReq != -1 ); writer.WriteEncodedInt( (int) flags ); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) writer.WriteEncodedInt( (int) m_Resource ); if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes.Serialize( writer ); if ( GetSaveFlag( flags, SaveFlag.ClothingAttributes ) ) m_AosClothingAttributes.Serialize( writer ); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses.Serialize( writer ); if ( GetSaveFlag( flags, SaveFlag.Resistances ) ) m_AosResistances.Serialize( writer ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) writer.WriteEncodedInt( (int) m_MaxHitPoints ); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) writer.WriteEncodedInt( (int) m_HitPoints ); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) writer.Write( (Mobile) m_Crafter ); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) writer.WriteEncodedInt( (int) m_Quality ); if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) writer.WriteEncodedInt( (int) m_StrReq ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 5: { SaveFlag flags = (SaveFlag)reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Resource ) ) m_Resource = (CraftResource)reader.ReadEncodedInt(); else m_Resource = DefaultResource; if ( GetSaveFlag( flags, SaveFlag.Attributes ) ) m_AosAttributes = new AosAttributes( this, reader ); else m_AosAttributes = new AosAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.ClothingAttributes ) ) m_AosClothingAttributes = new AosArmorAttributes( this, reader ); else m_AosClothingAttributes = new AosArmorAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) ) m_AosSkillBonuses = new AosSkillBonuses( this, reader ); else m_AosSkillBonuses = new AosSkillBonuses( this ); if ( GetSaveFlag( flags, SaveFlag.Resistances ) ) m_AosResistances = new AosElementAttributes( this, reader ); else m_AosResistances = new AosElementAttributes( this ); if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) ) m_MaxHitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.HitPoints ) ) m_HitPoints = reader.ReadEncodedInt(); if ( GetSaveFlag( flags, SaveFlag.Crafter ) ) m_Crafter = reader.ReadMobile(); if ( GetSaveFlag( flags, SaveFlag.Quality ) ) m_Quality = (ClothingQuality)reader.ReadEncodedInt(); else m_Quality = ClothingQuality.Regular; if ( GetSaveFlag( flags, SaveFlag.StrReq ) ) m_StrReq = reader.ReadEncodedInt(); else m_StrReq = -1; if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) ) m_PlayerConstructed = true; break; } case 4: { m_Resource = (CraftResource)reader.ReadInt(); goto case 3; } case 3: { m_AosAttributes = new AosAttributes( this, reader ); m_AosClothingAttributes = new AosArmorAttributes( this, reader ); m_AosSkillBonuses = new AosSkillBonuses( this, reader ); m_AosResistances = new AosElementAttributes( this, reader ); goto case 2; } case 2: { m_PlayerConstructed = reader.ReadBool(); goto case 1; } case 1: { m_Crafter = reader.ReadMobile(); m_Quality = (ClothingQuality)reader.ReadInt(); break; } case 0: { m_Crafter = null; m_Quality = ClothingQuality.Regular; break; } } if ( version < 2 ) m_PlayerConstructed = true; // we don't know, so, assume it's crafted if ( version < 3 ) { m_AosAttributes = new AosAttributes( this ); m_AosClothingAttributes = new AosArmorAttributes( this ); m_AosSkillBonuses = new AosSkillBonuses( this ); m_AosResistances = new AosElementAttributes( this ); } if ( version < 4 ) m_Resource = DefaultResource; if ( m_MaxHitPoints == 0 && m_HitPoints == 0 ) m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits ); Mobile parent = Parent as Mobile; if ( parent != null ) { if ( Core.AOS ) m_AosSkillBonuses.AddTo( parent ); AddStatBonuses( parent ); parent.CheckStatTimers(); } } #endregion public virtual bool Dye( Mobile from, DyeTub sender ) { if ( Deleted ) return false; else if ( RootParent is Mobile && from != RootParent ) return false; Hue = sender.DyedHue; return true; } public virtual bool Scissor( Mobile from, Scissors scissors ) { if ( !IsChildOf( from.Backpack ) ) { from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack. return false; } if ( Ethics.Ethic.IsImbued( this ) ) { from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } CraftSystem system = DefTailoring.CraftSystem; CraftItem item = system.CraftItems.SearchFor( GetType() ); if ( item != null && item.Resources.Count == 1 && item.Resources.GetAt( 0 ).Amount >= 2 ) { try { Type resourceType = null; CraftResourceInfo info = CraftResources.GetInfo( m_Resource ); if ( info != null && info.ResourceTypes.Length > 0 ) resourceType = info.ResourceTypes[0]; if ( resourceType == null ) resourceType = item.Resources.GetAt( 0 ).ItemType; Item res = (Item)Activator.CreateInstance( resourceType ); ScissorHelper( from, res, m_PlayerConstructed ? (item.Resources.GetAt( 0 ).Amount / 2) : 1 ); res.LootType = LootType.Regular; return true; } catch { } } from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything. return false; } public void DistributeBonuses( int amount ) { for ( int i = 0; i < amount; ++i ) { switch ( Utility.Random( 5 ) ) { case 0: ++m_AosResistances.Physical; break; case 1: ++m_AosResistances.Fire; break; case 2: ++m_AosResistances.Cold; break; case 3: ++m_AosResistances.Poison; break; case 4: ++m_AosResistances.Energy; break; } } InvalidateProperties(); } #region ICraftable Members public virtual int OnCraft( int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue ) { Quality = (ClothingQuality)quality; if ( makersMark ) Crafter = from; if ( DefaultResource != CraftResource.None ) { Type resourceType = typeRes; if ( resourceType == null ) resourceType = craftItem.Resources.GetAt( 0 ).ItemType; Resource = CraftResources.GetFromType( resourceType ); } else { Hue = resHue; } PlayerConstructed = true; CraftContext context = craftSystem.GetContext( from ); if ( context != null && context.DoNotColor ) Hue = 0; return quality; } #endregion } }