using System; namespace Server.Items { public class Vase : Item { [Constructable] public Vase() : base( 0xB46 ) { Weight = 10; } public Vase( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class LargeVase : Item { [Constructable] public LargeVase() : base( 0xB45 ) { Weight = 15; } public LargeVase( Serial serial ) : base(serial) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SmallUrn : Item { [Constructable] public SmallUrn() : base( 0x241C ) { Weight = 20.0; } public SmallUrn(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write( (int)0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }