using System; using Server.Network; using Server.Prompts; using Server.Items; using Server.Targeting; namespace Server.Items { public class ClothingBlessTarget : Target // Create our targeting class (which we derive from the base target class) { private ClothingBlessDeed m_Deed; public ClothingBlessTarget( ClothingBlessDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; } protected override void OnTarget( Mobile from, object target ) // Override the protected OnTarget() for our feature { if ( m_Deed.Deleted || m_Deed.RootParent != from ) return; if ( target is BaseClothing ) { BaseClothing item = (BaseClothing)target; if ( item is IArcaneEquip ) { IArcaneEquip eq = (IArcaneEquip)item; if ( eq.IsArcane ) { from.SendLocalizedMessage( 1005019 ); // This bless deed is for Clothes only. return; } } if ( item.LootType == LootType.Blessed || item.BlessedFor == from || (Mobile.InsuranceEnabled && item.Insured) ) // Check if its already newbied (blessed) { from.SendLocalizedMessage( 1045113 ); // That item is already blessed } else if ( item.LootType != LootType.Regular ) { from.SendLocalizedMessage( 1045114 ); // You can not bless that item } else if ( !item.CanBeBlessed || item.RootParent != from ) { from.SendLocalizedMessage( 500509 ); // You cannot bless that object } else { item.LootType = LootType.Blessed; from.SendLocalizedMessage( 1010026 ); // You bless the item.... m_Deed.Delete(); // Delete the bless deed } } else { from.SendLocalizedMessage( 500509 ); // You cannot bless that object } } } public class ClothingBlessDeed : Item // Create the item class which is derived from the base item class { public override string DefaultName { get { return "a clothing bless deed"; } } [Constructable] public ClothingBlessDeed() : base( 0x14F0 ) { Weight = 1.0; LootType = LootType.Blessed; } public ClothingBlessDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); LootType = LootType.Blessed; int version = reader.ReadInt(); } public override bool DisplayLootType{ get{ return false; } } public override void OnDoubleClick( Mobile from ) // Override double click of the deed to call our target { if ( !IsChildOf( from.Backpack ) ) // Make sure its in their pack { from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it. } else { from.SendLocalizedMessage( 1005018 ); // What would you like to bless? (Clothes Only) from.Target = new ClothingBlessTarget( this ); // Call our target } } } }