using System; using Server; using Server.Network; namespace Server.Items { public class FarmablePumpkin : FarmableCrop { public static int GetCropID() { return Utility.Random( 3166, 3 ); } public override Item GetCropObject() { Pumpkin pumpkin = new Pumpkin(); pumpkin.ItemID = Utility.Random( 3178, 3 ); return pumpkin; } public override int GetPickedID() { return Utility.Random( 3166, 3 ); } [Constructable] public FarmablePumpkin() : base( GetCropID() ) { } public FarmablePumpkin( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }