using System; using Server; namespace Knives.TownHouses { public class DecoreItemInfo { private string c_TypeString; private string c_Name; private int c_ItemID; private int c_Hue; private Point3D c_Location; private Map c_Map; public string TypeString{ get{ return c_TypeString; } } public string Name{ get{ return c_Name; } } public int ItemID{ get{ return c_ItemID; } } public int Hue{ get{ return c_Hue; } } public Point3D Location{ get{ return c_Location; } } public Map Map{ get{ return c_Map; } } public DecoreItemInfo() { } public DecoreItemInfo( string typestring, string name, int itemid, int hue, Point3D loc, Map map ) { c_TypeString = typestring; c_ItemID = itemid; c_Location = loc; c_Map = map; } public void Save( GenericWriter writer ) { writer.Write( (int)1 ); // Version // Version 1 writer.Write( c_Hue ); writer.Write( c_Name ); writer.Write( c_TypeString ); writer.Write( c_ItemID ); writer.Write( c_Location ); writer.Write( c_Map ); } public void Load( GenericReader reader ) { int version = reader.ReadInt(); if ( version >= 1 ) { c_Hue = reader.ReadInt(); c_Name = reader.ReadString(); } c_TypeString = reader.ReadString(); c_ItemID = reader.ReadInt(); c_Location = reader.ReadPoint3D(); c_Map = reader.ReadMap(); } } }